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This is genuinely a super good concept and I hope you expand on this game.


I did find a glitch where, if you are holding click on a certain part of the front door, your progress for tasks increase. I ended up going through the whole game like this without ever going into the beginning "office" room. I think it could be changed up a bit to make this bug a feature. Instead of going into the room to do tasks. Maybe you take out a tablet or laptop and do the tasks. However, the tablet or laptop would totally obscure your vision. I understand how having the computer in the beginning room could add a bit of stress. It's all up to you if you make this change, just a suggestion! It doesn't take away from the game.


I only ever found 2 invaders trying to get into my home when the phone guy said there were 3. Not sure if that was a bug. I also never used the breaker because the burglars never got it, but I'm sure it was a neat mechanic once they got in. On night 4, it says "Night 4" and then sends me back to the main menu. Not sure if that is a bug or just where the game ends for now.


I also feel like the tasks could have a little more interaction. It would be cool if you would open a computer and you had to match files for your "detective work."


Again, I really enjoyed this game and I hope to see you work on it more. It has a ton of potential!

Hello, Thanks for writing this, I will have to figure out what's causing the bug you found involving the front door, because I somehow never encountered it. I will most definitely redesign the desk where you do tasks at. There are 3 invaders, one of them is just not very active earlier on in the game but I may make him more active from the beginning. The Night 4 thing is an oversight and the demo is only supposed to be 3 nights. I can totally do some experimentation with different types of tasks that the player can do. Thanks for playing the demo, I appreciate it!

-Zackylo

To all who see this, the sound it is supposed to play at the end of the night might be bugged on, at the very least, the second night so I need to patch that. The current end of night jingle is a placeholder and I will probably find a better and more suiting sound for it